Assessor Resource

CUAANM502
Create 3D digital environments

Assessment tool

Version 1.0
Issue Date: May 2024


This unit describes the skills and knowledge required to create 3D digital environments using appropriate software, reference material and established designs.

It applies to individuals who follow technical and design specifications to produce 3D environments to scale. As members of a production team they must consider how later production stages rely on, and therefore influence, the creation of their work.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Clarify work requirements

1.1 Determine requirements and purpose for 3D digital environments with reference to production documentation

1.2 Determine workflow sequences in consultation with relevant personnel to ensure production schedule deadlines are met

1.3 Select software that best suits the type of production and delivery platform for which 3D digital environments are being created

1.4 Gather and analyse reference materials to help with visualisation of 3D environments

2. Create 3D digital environments

2.1 Use software features to build a previsualisation of environments in relation to reference materials, and submit to relevant personnel for approval

2.2 Build realistically detailed environment models and progressively refine them until they meet design requirements

2.3 Check integrity of models and ensure spatial relationship (scale, form, weight and volume) meets design requirements

2.4 Apply texture coordinates as required

2.5 Create and incorporate matte paintings as required

2.6 Manipulate software features to apply lighting and shaders as required

2.7 Experiment with different lighting rigs and select a rig that meets design requirements

2.8 Adopt safe ergonomic practices when using screens and keyboards for extended periods of time

2.9 Continuously refine all aspects of 3D digital environments until required creative effect is achieved

2.10 Submit environments to relevant personnel for feedback on whether production requirements have been met and make final adjustments as required

3. Finalise projects

3.1 Render and output environments in required format and submit to relevant personnel by agreed deadlines

3.2 Make back-up copies of files, and save and store animations using appropriate output file formats and standard naming conventions

3.3 Participate in project evaluations and contribute ideas and suggestions about ways to improve future projects

Evidence of the ability to:

create detailed 3D digital environments that meet design requirements and production deadlines

apply a range of modelling techniques to achieve creative and realistic effects

select and use proficiently appropriate animation software to achieve product outcomes

store 3D environments in appropriate file formats using industry naming conventions

participate productively in project evaluation for improvement

work collaboratively with others in a production team to achieve project outcomes.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

outline typical challenges of creating digital environments and how to handle these

identify and describe digital modelling techniques used in development of 3D environments

explain the importance of scale, form, weight and volume in the realistic construction of 3D environments

explain the concept of integrity in modelling 3D environments

identify relevant work health and safety standards that apply to working with computers and keyboards for extended periods of time.

Assessment must be conducted in a safe environment where evidence gathered demonstrates consistent performance of typical activities experienced in creative arts industry environments. The assessment environment must include access to:

production documentation

animation software

interaction with others.

Assessors of this unit must satisfy the requirements for assessors in applicable vocational educational and training legislation, frameworks and/or standards.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Clarify work requirements

1.1 Determine requirements and purpose for 3D digital environments with reference to production documentation

1.2 Determine workflow sequences in consultation with relevant personnel to ensure production schedule deadlines are met

1.3 Select software that best suits the type of production and delivery platform for which 3D digital environments are being created

1.4 Gather and analyse reference materials to help with visualisation of 3D environments

2. Create 3D digital environments

2.1 Use software features to build a previsualisation of environments in relation to reference materials, and submit to relevant personnel for approval

2.2 Build realistically detailed environment models and progressively refine them until they meet design requirements

2.3 Check integrity of models and ensure spatial relationship (scale, form, weight and volume) meets design requirements

2.4 Apply texture coordinates as required

2.5 Create and incorporate matte paintings as required

2.6 Manipulate software features to apply lighting and shaders as required

2.7 Experiment with different lighting rigs and select a rig that meets design requirements

2.8 Adopt safe ergonomic practices when using screens and keyboards for extended periods of time

2.9 Continuously refine all aspects of 3D digital environments until required creative effect is achieved

2.10 Submit environments to relevant personnel for feedback on whether production requirements have been met and make final adjustments as required

3. Finalise projects

3.1 Render and output environments in required format and submit to relevant personnel by agreed deadlines

3.2 Make back-up copies of files, and save and store animations using appropriate output file formats and standard naming conventions

3.3 Participate in project evaluations and contribute ideas and suggestions about ways to improve future projects

Evidence of the ability to:

create detailed 3D digital environments that meet design requirements and production deadlines

apply a range of modelling techniques to achieve creative and realistic effects

select and use proficiently appropriate animation software to achieve product outcomes

store 3D environments in appropriate file formats using industry naming conventions

participate productively in project evaluation for improvement

work collaboratively with others in a production team to achieve project outcomes.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

outline typical challenges of creating digital environments and how to handle these

identify and describe digital modelling techniques used in development of 3D environments

explain the importance of scale, form, weight and volume in the realistic construction of 3D environments

explain the concept of integrity in modelling 3D environments

identify relevant work health and safety standards that apply to working with computers and keyboards for extended periods of time.

Assessment must be conducted in a safe environment where evidence gathered demonstrates consistent performance of typical activities experienced in creative arts industry environments. The assessment environment must include access to:

production documentation

animation software

interaction with others.

Assessors of this unit must satisfy the requirements for assessors in applicable vocational educational and training legislation, frameworks and/or standards.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Determine requirements and purpose for 3D digital environments with reference to production documentation 
Determine workflow sequences in consultation with relevant personnel to ensure production schedule deadlines are met 
Select software that best suits the type of production and delivery platform for which 3D digital environments are being created 
Gather and analyse reference materials to help with visualisation of 3D environments 
Use software features to build a previsualisation of environments in relation to reference materials, and submit to relevant personnel for approval 
Build realistically detailed environment models and progressively refine them until they meet design requirements 
Check integrity of models and ensure spatial relationship (scale, form, weight and volume) meets design requirements 
Apply texture coordinates as required 
Create and incorporate matte paintings as required 
Manipulate software features to apply lighting and shaders as required 
Experiment with different lighting rigs and select a rig that meets design requirements 
Adopt safe ergonomic practices when using screens and keyboards for extended periods of time 
Continuously refine all aspects of 3D digital environments until required creative effect is achieved 
Submit environments to relevant personnel for feedback on whether production requirements have been met and make final adjustments as required 
Render and output environments in required format and submit to relevant personnel by agreed deadlines 
Make back-up copies of files, and save and store animations using appropriate output file formats and standard naming conventions 
Participate in project evaluations and contribute ideas and suggestions about ways to improve future projects 

Forms

Assessment Cover Sheet

CUAANM502 - Create 3D digital environments
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

CUAANM502 - Create 3D digital environments

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: